Lovesick
An affected target can’t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
| d10 | Behavior |
|---|---|
| 1-3 | The creature spends its turn moping like a lovelorn teenager; it doesn’t move or take actions. |
| 4–5 | The creature bursts into tears, takes the Dash action, and uses all its movement to run off in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. |
| 6 | The creature uses its action to remove one item of clothing or piece of armor. Each round spent removing pieces of armor reduces its AC by 1. |
| 7–8 | The creature drops anything it is holding in its hands and passionately embraces a randomly determined creature. Treat this as a grapple attempt which uses the Attack action. |
| 9 | The creature flies into a jealous rage and uses its action to make a melee attack against a randomly determined creature. |
| 10 | The creature can act and move normally. |
At the end of each of its turns, an affected target can make a Wisdom saving throw, ending the effect on itself on a successful save.