Command
**Approach.** The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
**Drop** The target drops whatever it is holding and then ends its turn.
**Flee.** The target spends its turn moving away from you by the fastest available means.
**Grovel.** The target falls prone and then ends its turn.
**Halt.** The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.