Awaken Object
An awakened object's speed is 30 feet. If it has no apparent legs or other means of moving, it gains a flying speed of 30 feet and it can hover. Its sight and hearing are equivalent to a typical human's senses. Intelligence, Wisdom, and Charisma can be adjusted up or down by the GM to fit unusual circumstances. A beautiful statue might awaken with increased Charisma, for example, or the bust of a great philosopher could have surprisingly high Wisdom.
An awakened object needs no air, food, water, or sleep. Damage to an awakened object can be healed or mechanically repaired.
| Size | HP | AC | Attack | Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|---|---|---|---|
| T | 20 | 18 | +8 to hit, 1d4 + 4 damage | 4 | 18 | 10 | 2d6 | 2d6 | 2d6 |
| S | 25 | 16 | +6 to hit, 1d8 + 2 damage | 6 | 14 | 10 | 3d6 | 2d6 | 2d6 |
| M | 40 | 13 | +5 to hit, 2d6 + 1 damage | 10 | 12 | 10 | 3d6 | 3d6 | 2d6 |
| L | 50 | 10 | +6 to hit, 2d10 + 2 damage | 14 | 10 | 10 | 3d6 | 3d6 | 2d6 + 2 |