Open RPG Guide


Animal Friendship

Level 1 · Enchantment · Ritual · Concentration
Quick summary & table hints

Cast on beast in sight and hearing range. Convince it you mean no harm. Failure if Intelligence 4+. Charmed if success on Wisdom save. Lasts until harm done to target.

Reviewed: pending

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.