Open RPG Guide


Ally Aegis

Level 6 · Abjuration · Ritual · Concentration
Quick summary & table hints

Cast a protective shield around an ally within range when in danger. +5 AC boost and resistance to force damage until next turn. Half damage on failed spell saving throws and no damage on successes.

Reviewed: pending

When you see an ally within range in imminent danger, you can use your reaction to protect that creature with a shield of magical force. Until the start of your next turn, your ally has a +5 bonus to AC and is immune to force damage. In addition, if your ally must make a saving throw against an enemy’s spell that deals damage, the ally takes half as much damage on a failed saving throw and no damage on a successful save. Ally aegis offers no protection, however, against psychic damage from any source.