Open RPG Guide


Acid Gate

Level 7 · Conjuration · Ritual · Concentration
Quick summary & table hints

Cast Acid Gate to create a portal connecting to a known location within 100 miles. Pass through the portal with yourself and up to three creatures. Anyone else who tries to enter takes 10d6 acid damage and is teleported 1d100 × 10 feet randomly. Saving throw allows creature to avoid teleportation but not acid damage.

Reviewed: pending

You create a portal of swirling, acidic green vapor in an unoccupied space you can see. This portal connects with a target destination within 100 miles that you are personally familiar with and have seen with your own eyes, such as your wizard’s tower or an inn you have stayed at. You and up to three creatures of your choice can enter the portal and pass through it, arriving at the target destination (or within 10 feet of it, if it is currently occupied). If the target destination doesn’t exist or is inaccessible, the spell automatically fails and the gate doesn’t form.

Any creature that tries to move through the gate, other than those selected by you when the spell was cast, takes 10d6 acid damage and is teleported 1d100 × 10 feet in a random, horizontal direction. If the creature makes a successful Intelligence saving throw, it can’t be teleported by this portal, but it still takes acid damage when it enters the acid-filled portal and every time it ends its turn in contact with it.