Iron Flask
* If the _iron flask_ is empty and you can see the creature, it makes a DC 17 Wisdom _saving throw_ or becomes trapped in the flask. A creature that has previously been trapped in this flask has _advantage_ on this save. The trapped creature is held in stasis—it doesn’t breathe, eat, drink, or age.
* As an action, you can release the creature trapped within. A released creature remains friendly to you and your allies for 1 hour, during which it obeys your verbal commands, and afterward it acts normally. Without any commands or when given a command likely to result in its death, the creature defends itself but otherwise takes no actions.
* Casting _identify_ on this flask also reveals if a creature is trapped within, but will not reveal the type. The only way to determine an _iron flask’s_ contents is to open the flask and release its inhabitant.
* Newly acquired _iron flasks_ may already have a trapped creature, either chosen by the Narrator or determined randomly.
__**Table: Iron Flask**__
| **d100** | **Contents** |
| -------- | ------------------------ |
| 0-50 | Empty |
| 51–55 | _Djinni_ |
| 56–60 | _Efreeti_ |
| 61–65 | _Marid_ |
| 66–70 | _Divi_ |
| 71–80 | Angel (any) |
| 81–90 | _Elemental_ (any) |
| 91 | Lich from another plane |
| 92 | Chromatic dragon (any) |
| 93 | Metallic dragon (any) |
| 94 | Gem dragon (any) |
| 95 | Spirit dragon (any) |
| 96 | _Couatl_ |
| 97 | Succubus/Incubus |
| 98 | Ghost from another plane |
| 99 | _Dragon turtle_ |
| 100 | _Xorn_ |