Inspiring Pahu
This drum has 2 charges and regains 1 charge each dawn. You can use a bonus action to play it and expend 1 charge, focusing its energies on a living creature that has 0 hit points and that you can see within 20 feet. Until the start of your next turn, the creature has _advantage_ on death _saving throws_ .
Alternatively, you can use an action to play it and expend 2 charges. Each creature within 30 feet of you that hears you play makes a DC 20 Constitution _saving throw_ . On a success, a creature gains inspiration.
If you expend the last charge, roll a d20\. On a result of 5 or less, the sharkskin membrane covering the drum breaks and it becomes a mundane item.