Infernal Carapace
* Your AC increases by 2.
* You count as one size category larger when determining your carrying capacity.
* Your Strength score increases to 20\. This property has no effect if your Strength is equal to or greater than 20.
* You have _advantage_ on Strength checks and _saving throws_ .
* You can use a bonus action and choose a creature that can see you, forcing it to make a Wisdom _saving throw_ (DC 8 + your proficiency bonus + your Charisma modifier) or become _frightened_ for 1 minute. Once you have used this property a number of times equal to your proficiency bonus, you cannot do so again until you finish a long rest.
* Your unarmed strikes and weapon attacks deal an extra 1d6 necrotic damage.
* Celestials, elementals, fey, and creatures with the Good alignment trait have _disadvantage_ on _attack rolls_ made against you.