Excalibur
* If you are the rightful wielder of _Excalibur_, it instantly attunes to you and does not take up an attunement slot.
* You gain a +4 bonus to attack and damage rolls made with this weapon.
* When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
* When you attack a creature with this weapon and roll a 20 on the _attack roll_ , that target takes an extra 4d6 slashing damage. Then roll another d20\. If you roll a 20, you lop off one of the target’s limbs, with the effect of such loss determined by the Narrator. If the creature has no limb to sever, you lop off a portion of its body instead.
* You can speak the sword’s command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
* When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this property again until you finish a long rest.
* You have _advantage_ on Insight and Persuasion checks made against anyone but creatures you consider to be your close allies and companions.